Initial velocity loads are used to assign a velocity to a model component that is in already in motion in the real-life scenario. This action prevents the shock of instantaneously accelerating the part at the start of the event. Essentially, we're saying that the part is already in motion at the start of the simulation.
For example, if, in the real-life scenario, component A is pushing component B, then component B might need an initial velocity load assigned to it when setting up the event simulation analysis.
There are two initial velocity loads:
Load | Study Type | Applies to... | Notes |
---|---|---|---|
Initial Linear Velocity | Event Simulation - Dynamic Movement setting only |
Bodies | - Used to assign a linear initial motion - Not available for quasi-static analyses - Can be applied to multiple bodies - Cannot be applied to the same body again. |
Initial Angular Velocity | Event Simulation - Dynamic (considers inertia) Movement setting only |
Bodies | - Used to assign a rotational initial motion - Not available for Quasi-static (no inertia) Movement setting - Can be applied to multiple bodies - Cannot be applied to the same body again. |