Even if the Golaem Automatic Skeleton Mapping usually detects correctly the fingers, there are some details that it can't handle, and that's why it is recommended to fix a few things afterwards.
The typical result of auto-mapping fingers is as follow:
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This mapping has 3 problems that can be fixed in 3 steps:
Here are the steps that are recommended to fix this result:
There is a tool to fast remap the auxiliary part on the extension part (right click on each finger node):
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The fastest way would be to start by unmapping the last bone in the extension, and then mapping it again to the correct bone.
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As the finger bone chain most often is flat on the T-pose, it is hard for the automating process to determine the bending side. That's why it is recommended to manually set it.
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And Voila!, you now have a finger mapping that should work correctly with the Golaem Character Pack motions, as well as with any other motions that were converted using the same recommended skeleton mapping.