Converting Characters
Pages in this section
Character Conversion Workflow
Converting Skeleton
Best practice for mapping fingers with Golaem
Defining Geometry
Setting up your character for Physics
Adding Blind Data to a Character
Adding a Movable Props to a Character
Creating morphology variations with skinning overrides
Loading several characters in one gcha file using skeleton overrides
Parent page:
Assets Conversion
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Character Creation Best Practices
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Converting Motions