Offset Curve options

Use Offset Curves to move animation curves or channels by a specified amount in both the Graph Editor and Dope Sheet Editor.
Note: Animation curves are used in the Graph Editor, and animation channels are used in the Dope Sheet Editor. The behaviors described in this topic applies in both contexts.

Offset Curves: All and Playback ranges

Time Range
Lets you define the extent of the curve or channel animation to move.
All
Offsets all the animation on the curve or channel, including negative frames or frames beyond what appears in the Time Slider or the Range Slider's Animation End Time.
Frame

Values in the Range Slider Animation Start and End Time fields

Offsets the animation defined by the values in the Range Slider Animation Start and End Time fields.
Playback

The Time Slider Playback Range

Offsets the animation defined by the time range shown in the Time Slider.
Custom
Offsets the animation defined by the range defined by the Offset frames setting.
Offset Frames
Choose the way frames are offset.
Note: A selection cannot be offset beyond the keys on either side of it. In the following animation, a key originally at frame 8 is offset to 100, but can only move as far as the next frame (frame 13). This is done to preserve the integrity of the animation.

A key offset to a value beyond its range

Offset By
Moves the selected animation by the number of frames set in the Offset Frames field. For example, setting a value of -15 pushes the selected animation back 15 frames.
Offset To
Moves the selected animation to the frames number set in the Offset Frames field. For example, setting a value of 210 pushes the selected animation to frame 210 of the animation.