Options in this submenu control the conversion of one object type to another.
Converts the selected NURBS object(s) to polygons.
Select Modify > Convert > NURBS to Polygons > to set the NURBS to Polygons Options.
Converts a Smooth Mesh Preview version of a polygon mesh to an actual polygon mesh. The attribute settings for the Smooth Mesh Preview are used when converting to the polygon mesh.
Produces a curve based on selected poly edges. History is preserved so that changes to the mesh are propagated to the curve.
Select Modify > Convert > NURBS to Polygons > to set the Polygon Edges to Curve Options.
Texture to Geometry converts an image into geometry by creating a polygonal mesh that is subdivided based on the colors in the image. The subdivided faces on the mesh can be assigned a shading material with a similar color to the original image. The subdivided polygonal mesh can then be used as is, or be made to wrap onto the original polygonal mesh so it appears in the same location as the original texture map. The original texture image is not modified
Select Modify > Convert > Texture to Geometry > to set the Texture to Geometry Options.
Lets you convert a displacement mapped subdivision surface to polygons to see the tessellation triangles.
Converts the selected displacement to a polygon object that has construction history.
Converts selected polygon geometry to bounding boxes.
Select Modify > Convert > Geometry to Bounding Box > to set the Geometry to Bounding Box Options.