Geometry to Bounding Box Options

Use the following options to set what happens when you select Modify > Convert > Geometry to Bounding Box.

Name

Specifies the name of the new bounding box object. If you do not specify a name, the bounding box object inherits the name of the original object.

Name suffix

Specifies the name appended to the new bound box object. By default, a _BBox suffix is added to the bounding box Name.

Represent hierarchy as

One bounding box

Creates a single instance of a bounding box that represents all objects in the hierarchy.

One bounding box per shape

Creates a bounding box for each object in the grouped object hierarchy.

Combine resulting bounding boxes

When One bounding box per shape is on, select this to automatically apply Mesh > Combine to the resulting bounding boxes.

Color
Click the Color swatch or use the slider control to specify the shading color of the bounding box.

Bake Animation

Bakes the original geometry's animation into the resulting bounding box(es). When you use Bake Animation, the resulting bounding boxes transform and scale values are interpolated to maintain the outer boundaries of the original geometry.

Note: Combine resulting bounding boxes cannot be on when you use Bake Animation.
Time range
Specifies the time range of the animation that is baked to the bounding box.
Time Slider

Specifies that the Time Slider range determines the duration of the animation that is baked to the bounding box.

Start/End

Specifies that the range of frames between (and including) the specified Start time and End time times determines the duration of the animation that is baked to the bounding box.

Start time/End time

These fields let you specify the start and end time for the animation you bake to the bounding box.

Sample by

When baking animation to the bounding box, you can set Sample by to specify how often Maya evaluates the animation for the bounding box. For example, a value of 2 specifies that the animation is evaluated every other frame.

Keep original
When on, the original object or hierarchy remains in the scene after the conversion to a bounding box. When off, the original object or hierarchy is deleted and only the converted bounding box remains in the scene.