The Display and Show menus let you choose what you want to see in the Outliner. The Panels menu is the same as the one in the view panel.
The Display and Show menu commands are also available by right-clicking in an empty space in the Outliner, as well as on most node types. When you right-click on specific node types, you can also access their contextual menus with commands that are not available in the main Display and Show menus. See Outliner contextual menus for information.
Shows only transformable nodes. See DAG Hierarchy for a description of DAG nodes.
Shows Shape nodes, which are under the Transform node.
Displays the shader assigned to each object in the scene. If an object has shaders assigned to faces, all shaders assigned to the object are listed and grouped under a Materials node.
Displays the timeEditor node which contains compositions and animation sources for working in the Time Editor. See Create multiple animation stories with Time Editor Compositions and Time Editor Animation Sources.
Shows reference nodes for referenced files in the scene.
Shows the object hierarchy of reference nodes when Reference Nodes display is on.
Displays attributes on nodes. Use the round plus and minus buttons to show a node’s attributes.
Displays members within sets.
Shows only attributes that are connected to another node, keyed, or somehow connected (by set driven key, a constraint, a motion path, or an expression).
Shows the namespace of referenced objects.
If you have selected nodes and chosen Hide in Outliner in the right-click contextual menu, the hidden state of these nodes is ignored, so the nodes are displayed in the Outliner.
If you have selected
for an object on its Transform or Shape tab in the Attribute Editor, its color is ignored and the default color for that node's name is used instead in the Outliner.Toggles the display of Mute flag for attributes whose animation has been muted using the Graph Editor or the Channel Box. The Mute flag appears only in the Graph Editor's tree view on the left.
Toggles whether the attributes of an animation layer are displayed according to the layer(s) to which they belong, or are organized by the attributes themselves.
Toggles whether the animation curves of an object animated by a Time Editor Clip are displayed according to the clip to they belong to, or are organized by the object's attributes.
Toggles whether the animation layers are automatically displayed in expanded form or not.
Outliner split views A. Horizontal, B. Vertical
Select what attribute names to show when Attributes (Channels) is on. Nice names are more readable. Long and Short names are the actual names of attributes, which you can use in MEL.
Select Scene Hierarchy to show the hierarchy, or select Alphabetical Within Type to show flat alphabetical lists of each node type.
Changes the order in which the attributes are displayed in the Connection Editor’s list. Attributes can be sorted in ascending or descending alphabetical order.
Filter which animation layers are displayed in the Outliner:
Select one or more filters from this menu to show only those object types in the Outliner. Hold down the Ctrl key to keep this menu open while selecting multiple filters.
Select Clear Below to turn off all filters.
If Outliner. Select Clear Below to turn off all filters.
is on, you can select which attribute types to show in theHidden attributes.
Attributes with an animation curve. This includes attributes animated with keys.
Attributes driven by driven keys.
Keyable attributes.
Scale, Rotate, or Translate attributes separately.
All Transform (Scale, Rotate, and Translate) attributes.
User-defined attributes. For more information, see Create, edit, or delete custom attributes.
Reverses the filters you have selected in the Objects submenu so that visible objects are hidden, and hidden objects are visible.
Turns off all filters in the Show menu.
Shows only object types of the same type as the current selection. This option lets you create a filter that limits the types of objects and attributes displayed in the Outliner to the same type of object or attribute as the current selection.
For example, if you select an object’s Translate X, Y, and Z attributes in the Outliner, then select Show Selected Type(s), all non-translation attributes will be filtered and only translation attributes will appear in the Outliner. The Show Selected Type(s) filter remains active until you select another Show menu option (such as Show All).
Opens the Select Attributes window, which lets you filter which attributes display for a selected object.
The Select Attributes window displays a grid of check boxes for the Translate, Rotate, and Scale XYZ attributes, as well as a list of any other attributes for the selected object. Use these check boxes to turn the display of each attribute on and off. (For example, see Filter curve display in the Graph Editor.)
Lets you save and name the current Show menu filter.
Create Entry is available only when the objects and attributes displayed in the Outliner have been filtered by the Show Selected Type(s) menu option.
Lets you delete a saved Show menu filter.
Shows node types that the Outliner normally does not show because they are rarely needed (such as underworld nodes).
Lets you set which nodes are considered “auxiliary”.
You can customize which nodes are hidden to reduce clutter in the editors. Generally, these are nodes that are not normally useful to see or edit. Select this option to display the Auxiliary Nodes editor and customize the node types that are hidden in editors. See Auxiliary Nodes for more information.