Use these options to set what happens when you select File > Export All or File > Export Selection. See also Export objects to a new file.
Specifies the file type to use for the scene export. The selected file type determines which export options appear in the Export Options window.
When on (default), exports the file with the extension for the selected File type.
Specifies export options for scenes that contain file references.
If Preserve Reference is turned on, the references within the exported file are preserved. If it is turned off, all references are exported within the file; that is, they are no longer references, but are now objects in the scene. The default is off.
Exports any unloaded reference files associated with the current scene.
Exports selected objects in your scene as a referenced file and loads them back into your current scene with the specified namespace options.
Exports the reference with the namespace you specify. See Namespaces.
Specifies how the namespace is generated.
Specifies that the referenced file name is added to the beginning of object namespace.
Specifies that a text string is added to the beginning of the object namespace.
The following Include Options depend which export file format you select.
When on, texture images are included in the export.
Lets you toggle whether to use full names.
These are the same options as in Save Scene Options. See Create thumbnails and playblasts for scene files for information on using these options.
By default (when you select FBX Export as the file type to export), Maya Creative uses the Autodesk Media & Entertainment preset to export the file. This preset provides the optimal settings for most animation workflows. Click Edit preset to modify this preset, or adjust options and create your own. See Creating a custom preset.