Export All/Selection Options

Use these options to set what happens when you select File > Export All or File > Export Selection. See also Export objects to a new file.

General Options

File type

Specifies the file type to use for the scene export. The selected file type determines which export options appear in the Export Options window.

Default file extensions

When on (default), exports the file with the extension for the selected File type.

Reference Options

Specifies export options for scenes that contain file references.

Preserve references

If Preserve Reference is turned on, the references within the exported file are preserved. If it is turned off, all references are exported within the file; that is, they are no longer references, but are now objects in the scene. The default is off.

Export unloaded references

Exports any unloaded reference files associated with the current scene.

Keep only a reference (Export Selection only)

Exports selected objects in your scene as a referenced file and loads them back into your current scene with the specified namespace options.

Use namespaces

Exports the reference with the namespace you specify. See Namespaces.

Prefix with

Specifies how the namespace is generated.

the file name

Specifies that the referenced file name is added to the beginning of object namespace.

this string

Specifies that a text string is added to the beginning of the object namespace.

Include Options

The following Include Options depend which export file format you select.

Include these inputs
You can enable/disable export of these specific node types by turning on or off the following:
History
This is the UI equivalent as the file -constructionHistory (-ch) command.
Note: You can export selection on connected nodes in the Node Editor. If the construction history input option (History) is off (unchecked), the selected nodes exported maintain their historical node attribute connections between one another, despite this setting. In some cases, any auxiliary node(s) that are hidden and not selected prior to the export may break those node connections. For this specific workflow, enable the display of Auxiliary nodes in the Node Editor Show menu to assure they are included in the selection prior to the export selection operation.
Channels
This is the UI equivalent as the file -channels(-chn) command.
Expressions
This is the UI equivalent as the file -expressions(-exp) command.
Constraints
This is the UI equivalent as the file -constraints(-con) command.
Include Texture Info

When on, texture images are included in the export.

Additional Export options
The following export options apply only to FBX, USD, Obj, Atom, X3D, and any other custom exporters.

File Type Specific Options

These options change depending on what you select as the File type in the General Options.
Note: For USD File Type Specific Options, see USD Export options.
Use full names for attributes on nodes

Lets you toggle whether to use full names.

Note:
When you export a selection, in addition to the selected nodes themselves, the following associated nodes are also exported:
  • parents of selected nodes
  • blind data template nodes
  • light linker nodes
Include
Connections
  • Include Children: When on (default), the hierarchy below the selected object(s) is included in the export.

Thumbnail/Playblast Options

These are the same options as in Save Scene Options. See Create thumbnails and playblasts for scene files for information on using these options.

Edit presets

By default (when you select FBX Export as the file type to export), Maya Creative uses the Autodesk Media & Entertainment preset to export the file. This preset provides the optimal settings for most animation workflows. Click Edit preset to modify this preset, or adjust options and create your own. See Creating a custom preset.

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