Select Create > NURBS Primitives > (object type) > to set the NURBS Primitives Options.
See also Create polygon primitives.
The creation settings for many polygon types share some settings like Divisions, Axis, and Create UVs. See also Common settings for polygon primitives.
Select Create > Polygon Primitives > (object type) > to set the Polygon Primitives Options.
Light types: A. Ambient, B. Directional, C. Point, D. Spot, E. Area, and F. Volume
For more information on the types of cameras, see Maya camera types.
Creates a two-node camera, which is a basic camera plus an aim-vector control for aiming the camera at a specified “look at” point.
Creates a three-node camera, which is a basic camera with the aim-vector control plus an up-vector control for rotating the camera.
Creates a default stereo camera.
If you have created and registered a custom rig in your scene, your custom rig also appears in this menu. See Create a custom rig and Custom Stereo Rig Editor for more information.
Creates a default multi-camera rig for stereo cameras.
If you have created a custom multi-camera rig in your scene, your custom multi-camera rig also appears in this menu. See Create a multi-camera rig and Multi-Camera Rig Tool for more information.
Select from the following:
Lets you draw a NURBS curve by placing control vertices (CV).
Select CV Curve Tool > to set the CV Curve Tool Options.
Select EP Curve Tool > to set the EP Curve Tool Options.
Select Bezier Curve Tool > to set the Bezier Curve Tool Options.
Choosing the Curve Degree: 1 Linear option creates jagged curves known as polylines.
See also Components of NURBS curves, Draw curves, Create > EP Curve Tool, and Create > CV Curve Tool.
Select Three Point Circular Arc or Two Point Circular Arc > to set the options:
See also Create arcs.
See also Type Tool.
Use Sweep Mesh to create a polygon mesh from a curve along the length of the curve path, then use SweepMeshCreator to customize the profile shape and size as well as alignment, and subdivisions.
See also SVG Tool.
Options in the Construction Plane are:
See also Create basic objects and Snap to a live surface.
A free image plane is an image plane that is not attached to the camera; one that you can select and transform in your scene. Select this option to create a free image plane.
A free image plane adjusts its size to match the image resolution ratio when you load a new image. See Editing and aligning free image planes for more information.
For more information on image plane attributes, see Image plane attributes.
Rendering of free image planes is currently not supported by the Maya software renderer.
An attribute on the locator shape node allows you to change the locator’s local scale; that is, you can change the size of the locator (without affecting any objects that are parented or constrained to the locator).
Deleting annotations does not remove the corresponding locator node from the scene. To delete the locator node, do one of the following:
See also Measure the distance between two points and Show parameter or arc-length values on a curve or surface.
See also Transforming objects, Scene hierarchy, and Group objects together.
Select Create Asset > to set Create Advanced Assets Options.
Select Create Asset with Transform > to set Create Asset with Transform Options.