Adobe Illustrator Object Options

The Create > Adobe Illustrator Object menu item allows you to create 3D animated models from 2D vector data by loading Adobe Illustrator paths into Maya Creative as curves or to generate polygonal surfaces from the Adobe Illustrator file.
Important: Maya supports only Adobe Illustrator 8 files. Be sure to select Illustrator 8 from Illustrator's File > Save As window when saving.

You can reload the file if you make changes to it. You can also edit the path to the Adobe Illustrator file in the Attribute Editor after you create the object, and history and bevel information is automatically applied.

To use this feature, make sure the following conditions apply:

To create an Adobe Illustrator Object

  1. Select Create > Adobe Illustrator Object.
  2. Select an .ai file.
  3. Click OK.

To update the Adobe Illustrator Object

  1. Select the Adobe Illustrator Object.
  2. Open the Attribute Editor.
  3. In the IllustratorForBevel tab, expand the File Attributes section.
  4. Click Reload.

The initial Type option controls whether you import an Adobe Illustrator object as curves or polygonal surfaces (bevel). If you select Curves, no other settings are required, but Bevel has many options. See also Bevel Plus Options.

Importing Illustrator EPS files

Before starting make sure that your .eps file is save in Adobe Illustrator 8 format.

  1. Select File > Import
  2. Choose EPS from theImport Options File Type menu.
  3. Select an .eps file and click Import.
  4. The EPS file is imported as Transform1. To select it, click it in the Outliner.