While it's easy to use the manipulators for the
Move,
Rotate, and
Scale Tools tools to transform objects and components, there are times when you need to use precise values. You can do this using either the
Channel Box or the
Input box in the status line.
Note: The following movie shows Maya in an configuration optimized for the sake of the video; the user interface shown may differ slightly from your set up. For example, the
Input box is shown expanded, when it is normally collapsed by default.
To enter exact transformation values in the
Channel Box
Select the object or component.
In the
Channel Box, enter a value in the appropriate X, Y, or Z channel field for Translate (move), Rotate, and/or Scale attributes.
To enter exact transformation values in the
Input box
Select the object or component.
Select the
Move,
Rotate, or Scale Tools.
In the
Input box at the right end of the
Status line (toolbar), click the icon beside the text box and select either
Absolute Transform or
Relative Transform.
Note: If you select
Absolute Transform, make sure that your object's transform values are frozen (or set to 0) since entering these values in the
Input box will reset them.
Click the input field and type X, Y, and Z values in the appropriate fields - see
Flip objects for an example.
Note:
If you are moving a selected NURBS object to an extreme distance or scaling an NURBS object to an extreme size, you may need to activate the High Precision NURBS display to view the objects correctly. The High Precision NURBS display setting can be found in
Window > Settings/Preferences > Preferences in the NURBS category under the heading Display.