Status line (toolbar)

The Status line lets you:

Tip: By default, parts of the Status line are collapsed. Click the show/hide buttons to expand hidden sections.

Menu set menu

File buttons

These buttons let you start a new scene file, open an existing scene file, or save the current scene file.

Selection mask

The Status Line (toolbar) contains several different controls to change the selection mask. The selection mask determines what type of objects or components you can select.

The selection mode menu lets you select common preset selection masks.

The selection mode buttons let you switch between Select by hierarchy and combinations mode, Object mode, and Component mode.

The selection mask buttons let you make specific object/component types selectable or unselectable.

Selection options

Lock /unlock current selection

Click the lock to lock the selection so the left mouse button operates the manipulator instead of selecting. Click the lock again to unlock the selection.

Highlight Selection mode

When you are selecting components in any component mode, object selection is disabled, so that you can stay in component selection mode; for example, to select multiple components (vertices, faces, and so on). To override this setting, so that clicking on a non-component part of your object selects the entire object (putting you back in object mode), turn Highlight Selection off.

Snapping buttons

Snap to grids

Snaps a vertex (CV or polygonal vertex) or pivot point to a grid corner. If you select Snap to grids before you create a curve, its vertices snap to the grid corners.

Snap to curves

Snaps a vertex (CV or polygonal vertex) or pivot point to a curve or curve on surface.

Snap to points

Snaps a vertex (CV or polygonal vertex) or pivot point to a point. This can include face centers.

Snap to Projected Center
When enabled, snaps an object (joint, locator) to the center of the selected mesh or NURBS surface.
Note: Snap to Projected Center overrides all other snapping modes.
Snap to view planes

Snaps a vertex (CV or polygonal vertex) or pivot point to a view plane.

Make the selected object live

Converts the selected surface to a live surface. The name of the live surface displays in the field next to the Make Live icon. You can click the drop-down button to display a list of previously live surfaces, or middle-click it to make the most recently live surface live again.

Symmetry

Specifies the global symmetry setting for all tools.

Construction buttons

Inputs to the selected object/Outputs from the selected object
Opens a pop-up menu that lets you select, enable, disable, or list the construction inputs and outputs for the selected object.
Construction History toggle
Toggles construction history on or off for all objects in the scene.

Render buttons

Click these buttons to open the Render View window, perform a normal render, perform an IPR render, or open the render settings window.

Hypershade

Opens the Hypershade window, which lets you build shader networks by creating and connecting render nodes, like textures, materials, and lights.

Input box

Use the Input box to quickly select, rename, or transform objects and components within the Maya scene without having the Channel Box displayed. Click the arrow to the left of the input fields to choose an Input mode; Absolute transform, Relative transform, Rename, or Select by name. The default setting is Absolute transform. The Input mode is saved with your user preferences.

Input Mode How to use
Absolute transform

Type numbers in the X, Y, Z fields to move, scale, or rotate, based on the currently selected transformation tool. The objects or components are transformed with reference to their original creation position (the scene's origin).

You can also enter a single value in one field (for example, X) without affecting the other transformation values.

Relative transform

Type numbers in the X, Y, Z fields to move, scale, or rotate based on the currently selected transformation tool. The objects or components are transformed with reference to their current position.

You can also enter a single value in one field (for example, X) without affecting the other transformation values.

Rename

Edit the name of the currently selected object. When more than one object is selected, Maya Creative increments a number at the end of the name for each object.

Select by name

Type the name of an object to select it. You can use wildcard characters (* and ?) to select multiple objects.

Sidebar buttons

These icons open up tools that you will use frequently. From left to right, click on each icon to toggle its opening and closing: