Basics of Lighting
Topics in this section
Light and shadow in the real world
Indirect (global) vs. direct illumination
Default lighting
Direct light sources
Absorption, reflection, and refraction of light
To create a
shiny, reflective or transparent object
, you must
create a material and assign it to your object
, then adjust the attributes of the material. For more information on how to tweak these attributes, see
Create materials that reflect or refract light
.
Light decay
Parent topic:
Lighting