Create a shader network in the
Hypershade video tutorial
Watch this video tutorial that demonstrates how to build a leather material in the
Hypershade. Procedural textures are used to create random dirt and aging patterns, as well as bumps, to make the leather appear natural.
As the shader graph is being created, the video demonstrates how to use the following
Hypershade features to simplify your look development workflow.
Create render nodes and connect them in the node editing interface.
Solo to isolate the output of a shading node and see its contribution in the
Material Viewer.
Experiment with different attributes while instantly previewing the downstream results in the
Material Viewer.
Material editing is simplified with the dedicated Lookdev
Property Editor.
Preview your material results in a pre-set up HDR lighting environment.
Render shaders, bump maps, and 2d textures in real-time in the Material Viewer using provided sample geometry.
Note: The mia_material_x shader from the 3rd party renderer mental ray is used in this example, courtesy of NVIDIA.
Additional tips and tricks
In addition to the features described above, the following video demonstrates extra tips and tricks that can improve your look development editing workflow:
Dock, undock and rearrange panels in the
Hypershade to create a custom layout that covers your look development workflow.
Create tabs in the work area to work with multiple shader graphs simultaneously.
Pause swatch generation for materials and textures to avoid waiting for swatches to render.
Solo a node and visualize its result in both the viewport and the
Material Viewer so that you can adjust your attributes and obtain the exact results you want quickly and efficiently.