Blend Colors

To use this utility, see Use the Blend Colors utility.

Blends two input values using a mixer. You use a mask to determine where to put two materials placed on an object.

Find this utility in the Create tab (see Create tab).

Blender

Controls how much of each of the input colors mixes into the final Output. As the value increases, you see more of Color 1 and less of Color 2. As it decreases, you see more of Color 2 and less of Color 1.

Color1/Color2

Color1 and Color2 are the first and second input colors (or textures). Click to access the mapped node’s attributes.