This utilitly multiplies or divides input attributes. This utility is divided into three parts—two input attributes, an operator you apply to the two input attributes, and an output attribute to hold the result of the operation. The input and output attributes represent X, Y and Z. Use this node to multiply colors or triple-value attributes.
For a description of the Multiply Divide utility attributes, see Multiply Divide.
To create a Multiply Divide utility node
To multiply and divide input attributes
Click the boxes next to Input 1 and Input 2 to and select textures from the Create Render Node window.
To return the focus to the Multiply-Divide Attributes section in Attribute Editor, either click the Focus button in the texture’s Attribute Editor until you access it, or click the Multiply Divide swatch in the Hypershade panel.