Converts a 3D texture to bump maps. You can also cascade bump maps on top of one another.
Find this utility in the Create tab (see Create tab).
To use this utility, see Use the Bump 3d utility.
The source 3D texture used for the bump map. You can connect the output of any shading network to Bump Value to use as the source of the bumps.
Controls how high the bumps appear on the surface. Increase Bump Depth to make the surface bumpier. Decrease Bump Depth to make the surface smoother.
See Bump Filter.
See Bump Filter Offset.