You can edit the attributes of referenced objects in a parent scene without changing the original data in the referenced child scene files. Many of the same edits that are possible when working in a non-referenced scene are possible when you work with referenced data in your open parent scene. These edits get stored in the reference node of the currently open parent scene. The following edits are possible with file referencing:
- Parenting to and from a non-referenced node. For example, you can parent a node in the referenced child scene file to a node in the parent scene and vice versa.
- Connecting nodes and attributes where one or more connection end points occurs in a referenced child scene file. See What gets saved to the reference file.
- Disconnecting nodes and attributes where one or more connection end points occurs in a referenced child scene file.
- Setting a node’s attribute in the referenced child scene file.
- Adding a dynamic attribute to a node in the referenced child scene file.
- Deleting a previously added dynamic attribute on a node in the referenced child scene file.
- Modify an animation curve in a referenced file.
You can save edits that were made within the parent scene for a selected file reference to the corresponding referenced file on disk. The edits get transferred to the child reference file so they no longer reside within the parent scene. See Save Reference Edits.