If the current template has an associated binding set, you can use the Autobind feature to publish and bind attributes automatically. For more information about binding sets, see Create a binding set.
To autobind an asset
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You may need to wait a few moments as Maya autobinds the asset. When it is finished, the right panel updates to show you all the attributes that were successfully autobound.
If the template’s binding set cannot find an appropriate attribute in the asset to map an attribute to, the corresponding published name is left in the Unbound section.