Use the File Path Editor to resolve path errors and repath files for your scene to keep them organized for ease of access.
The elements that make up a scene are not contained in a single file. For example, textures and sounds are separate files that need to be linked into a scene. The File Path Editor contains a list of directory paths for references, textures, audio nodes, and image planes that are included in your scene. All files used in a scene should be located in the same directory, or organized in a project, so the application can find them. Files are unresolved when they are moved to different directories, and the application looks for them using the original, no-longer-valid path for the file. The File Path Editor searches for unresolved files and either repaths the file and leaves it in its original location, or repaths the file and copies it to the directory where the other files are located.
To repath a file using the Repath window
The Actions Preview window appears and displays detailed information about the impending repathing operation. See Actions Preview window for more information.
To repath a file using the Auto Resolve window
In the Auto Resolve window that appears, set options to selectively repath files and nodes and automatically copy files to a specified location. See Auto Resolve window for more information.