QtGui/qvector2d.h Source File

qvector2d.h
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41 
42 #ifndef QVECTOR2D_H
43 #define QVECTOR2D_H
44 
45 #include <QtCore/qpoint.h>
46 #include <QtCore/qmetatype.h>
47 
49 
51 
52 QT_MODULE(Gui)
53 
54 class QVector3D;
55 class QVector4D;
56 class QVariant;
57 
58 #ifndef QT_NO_VECTOR2D
59 
60 class Q_GUI_EXPORT QVector2D
61 {
62 public:
63  QVector2D();
64  QVector2D(qreal xpos, qreal ypos);
65  explicit QVector2D(const QPoint& point);
66  explicit QVector2D(const QPointF& point);
67 #ifndef QT_NO_VECTOR3D
68  explicit QVector2D(const QVector3D& vector);
69 #endif
70 #ifndef QT_NO_VECTOR4D
71  explicit QVector2D(const QVector4D& vector);
72 #endif
73 
74  bool isNull() const;
75 
76  qreal x() const;
77  qreal y() const;
78 
79  void setX(qreal x);
80  void setY(qreal y);
81 
82  qreal length() const;
83  qreal lengthSquared() const;
84 
85  QVector2D normalized() const;
86  void normalize();
87 
88  QVector2D &operator+=(const QVector2D &vector);
89  QVector2D &operator-=(const QVector2D &vector);
90  QVector2D &operator*=(qreal factor);
91  QVector2D &operator*=(const QVector2D &vector);
92  QVector2D &operator/=(qreal divisor);
93 
94  static qreal dotProduct(const QVector2D& v1, const QVector2D& v2);
95 
96  friend inline bool operator==(const QVector2D &v1, const QVector2D &v2);
97  friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2);
98  friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2);
99  friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2);
100  friend inline const QVector2D operator*(qreal factor, const QVector2D &vector);
101  friend inline const QVector2D operator*(const QVector2D &vector, qreal factor);
102  friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2);
103  friend inline const QVector2D operator-(const QVector2D &vector);
104  friend inline const QVector2D operator/(const QVector2D &vector, qreal divisor);
105 
106  friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2);
107 
108 #ifndef QT_NO_VECTOR3D
109  QVector3D toVector3D() const;
110 #endif
111 #ifndef QT_NO_VECTOR4D
112  QVector4D toVector4D() const;
113 #endif
114 
115  QPoint toPoint() const;
116  QPointF toPointF() const;
117 
118  operator QVariant() const;
119 
120 private:
121  float xp, yp;
122 
123  QVector2D(float xpos, float ypos, int dummy);
124 
125  friend class QVector3D;
126  friend class QVector4D;
127 };
128 
129 Q_DECLARE_TYPEINFO(QVector2D, Q_MOVABLE_TYPE);
130 
131 inline QVector2D::QVector2D() : xp(0.0f), yp(0.0f) {}
132 
133 inline QVector2D::QVector2D(float xpos, float ypos, int) : xp(xpos), yp(ypos) {}
134 
135 inline QVector2D::QVector2D(qreal xpos, qreal ypos) : xp(xpos), yp(ypos) {}
136 
137 inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {}
138 
139 inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {}
140 
141 inline bool QVector2D::isNull() const
142 {
143  return qIsNull(xp) && qIsNull(yp);
144 }
145 
146 inline qreal QVector2D::x() const { return qreal(xp); }
147 inline qreal QVector2D::y() const { return qreal(yp); }
148 
149 inline void QVector2D::setX(qreal aX) { xp = aX; }
150 inline void QVector2D::setY(qreal aY) { yp = aY; }
151 
153 {
154  xp += vector.xp;
155  yp += vector.yp;
156  return *this;
157 }
158 
160 {
161  xp -= vector.xp;
162  yp -= vector.yp;
163  return *this;
164 }
165 
166 inline QVector2D &QVector2D::operator*=(qreal factor)
167 {
168  xp *= factor;
169  yp *= factor;
170  return *this;
171 }
172 
174 {
175  xp *= vector.xp;
176  yp *= vector.yp;
177  return *this;
178 }
179 
181 {
182  xp /= divisor;
183  yp /= divisor;
184  return *this;
185 }
186 
187 inline bool operator==(const QVector2D &v1, const QVector2D &v2)
188 {
189  return v1.xp == v2.xp && v1.yp == v2.yp;
190 }
191 
192 inline bool operator!=(const QVector2D &v1, const QVector2D &v2)
193 {
194  return v1.xp != v2.xp || v1.yp != v2.yp;
195 }
196 
197 inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
198 {
199  return QVector2D(v1.xp + v2.xp, v1.yp + v2.yp, 1);
200 }
201 
202 inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
203 {
204  return QVector2D(v1.xp - v2.xp, v1.yp - v2.yp, 1);
205 }
206 
207 inline const QVector2D operator*(qreal factor, const QVector2D &vector)
208 {
209  return QVector2D(vector.xp * factor, vector.yp * factor, 1);
210 }
211 
212 inline const QVector2D operator*(const QVector2D &vector, qreal factor)
213 {
214  return QVector2D(vector.xp * factor, vector.yp * factor, 1);
215 }
216 
217 inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
218 {
219  return QVector2D(v1.xp * v2.xp, v1.yp * v2.yp, 1);
220 }
221 
222 inline const QVector2D operator-(const QVector2D &vector)
223 {
224  return QVector2D(-vector.xp, -vector.yp, 1);
225 }
226 
227 inline const QVector2D operator/(const QVector2D &vector, qreal divisor)
228 {
229  return QVector2D(vector.xp / divisor, vector.yp / divisor, 1);
230 }
231 
232 inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
233 {
234  return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp);
235 }
236 
238 {
239  return QPoint(qRound(xp), qRound(yp));
240 }
241 
243 {
244  return QPointF(qreal(xp), qreal(yp));
245 }
246 
247 #ifndef QT_NO_DEBUG_STREAM
248 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector);
249 #endif
250 
251 #ifndef QT_NO_DATASTREAM
252 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector2D &);
253 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &);
254 #endif
255 
256 #endif
257 
259 
261 
262 #endif
const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
Definition: qvector2d.h:202
GLenum GLint GLint y
Definition: GLee.h:876
Q_GUI_EXPORT QDataStream & operator>>(QDataStream &, QVector2D &)
#define QT_END_NAMESPACE
Definition: qglobal.h:128
QVector2D & operator+=(const QVector2D &vector)
Definition: qvector2d.h:152
QByteArray & operator+=(QByteArray &a, const QStringBuilder< A, B > &b)
#define QT_BEGIN_HEADER
Definition: qglobal.h:141
QPointF toPointF() const
Definition: qvector2d.h:242
GLfloat GLfloat GLfloat v2
Definition: GLee.h:1736
QVector2D & operator-=(const QVector2D &vector)
Definition: qvector2d.h:159
bool isNull() const
Definition: qvector2d.h:141
Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector)
void setX(qreal x)
Definition: qvector2d.h:149
void setY(qreal y)
Definition: qvector2d.h:150
Definition: qdebug.h:62
Definition: qpoint.h:53
bool operator==(const QVector2D &v1, const QVector2D &v2)
Definition: qvector2d.h:187
#define QT_BEGIN_NAMESPACE
Definition: qglobal.h:127
GLfloat GLfloat v1
Definition: GLee.h:1735
Q_DECLARE_TYPEINFO(QVector2D, Q_MOVABLE_TYPE)
QPoint toPoint() const
Definition: qvector2d.h:237
GLenum GLint x
Definition: GLee.h:876
const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
Definition: qvector2d.h:197
friend class QVector2D
Definition: qvector4d.h:133
GLuint GLsizei GLsizei * length
Definition: GLee.h:1713
bool operator!=(const QVector2D &v1, const QVector2D &v2)
Definition: qvector2d.h:192
const QVector2D operator/(const QVector2D &vector, qreal divisor)
Definition: qvector2d.h:227
bool qFuzzyCompare(const QVector2D &v1, const QVector2D &v2)
Definition: qvector2d.h:232
GLint GLenum GLboolean normalized
Definition: GLee.h:1790
const QVector2D operator*(qreal factor, const QVector2D &vector)
Definition: qvector2d.h:207
qreal y() const
Definition: qvector2d.h:147
GLXDrawable int64_t int64_t divisor
Definition: GLee.h:10690
QVector2D & operator*=(qreal factor)
Definition: qvector2d.h:166
#define QT_END_HEADER
Definition: qglobal.h:142
GLclampf f
Definition: GLee.h:9303
QVector2D & operator/=(qreal divisor)
Definition: qvector2d.h:180
qreal x() const
Definition: qvector2d.h:146