You can split a mesh into one multiple polygon objects using the
Separate Selection feature. The
Separate Selection command partitions mesh objects into different meshes. The topology of the separated meshes are not modified in any other way.
To separate a polygon mesh into multiple meshes
- Select the mesh you want to split into multiple objects.
- Select
Separate Selection from the
Mesh menu, or use the
- (minus sign) hotkey.
The object is divided into multiple polygon mesh nodes.
- The newly created meshes are named for the original compound object plus an increment. For example, if you separate a mesh called
Car, the results of the split become
Car,
Car1,
Car2, and so on.
- New meshes created from operation are created at level zero and have no sculpt layers.
- The separated mesh's pivot position is centered to the bounding box of each new mesh.