You can view and sculpt your 3D model from many points of view by adjusting the position of the viewing (perspective) camera in relation to your model by dollying (zooming), tracking (panning), or tumbling (orbiting).
To |
Keyboard Shortcut: (Windows and LInux) |
Keyboard Shortcut: (Mac OS X) |
Action/Results |
---|---|---|---|
Rotate the camera |
Alt + drag |
Alt + drag |
The camera rotates about its center of interest. |
Track the camera |
Alt + Middle-drag |
Alt + Middle-drag |
The camera moves in a sideways motion. |
Dolly the camera |
Alt + Right-drag |
Alt + Right-drag |
The camera moves toward its center of interest. You can also dolly using the scroll wheel if your mouse has this feature. Note:
For Maya users familiar with dollying using the left and middle mouse buttons, this key combination is also supported. |
Roll the camera |
Alt + Shift + Middle-drag |
Alt + Shift + Middle-drag |
The camera rolls about its barrel. |
Focus on a location |
F |
F |
Place your cursor over the model and press the F key. The location beneath the cursor becomes the camera's center of interest. |
Frame All |
A |
A |
Repositions the camera so that all visible geometry is within the camera's field of view. |