#include "gwnavruntime/base/memory.h"#include "gwnavruntime/math/vec3f.h"#include "gwnavruntime/math/vec2f.h"#include "gwnavruntime/math/box3f.h"#include "gwnavruntime/navdata/navdatablobcategory.h"#include "gwnavruntime/math/matrix3x3f.h"#include "gwnavruntime/math/transform.h"#include "gwnavruntime/math/triangle3f.h"#include "gwnavruntime/basesystem/coordsystem.inl"Classes | |
| class | Kaim::CoordSystemConfig |
| A structure that sets up the mapping between the coordinate system used in the Autodesk Navigation Engine and the game engine. More... | |
| class | Kaim::CoordSystem |
| This class maintains the mapping between the system of coordinate axes used by the client game engine, and the system used within the Autodesk Navigation (right handed, Z up, distances in meters). More... | |
Namespaces | |
| Kaim | |
| The Autodesk Navigation namespace. | |
Enumerations | |
| enum | Kaim::CoordSystemClientAxis { Kaim::CLIENT_X = 0, Kaim::CLIENT_MINUS_X = 1, Kaim::CLIENT_Y = 2, Kaim::CLIENT_MINUS_Y = 3, Kaim::CLIENT_Z = 4, Kaim::CLIENT_MINUS_Z = 5 } |
| Enumerates the possible axis orientations that can be assigned to m_clientAxisForNavigationX, m_clientAxisForNavigationX and m_clientAxisForNavigationX axes used within Autodesk Navigation. More... | |