gwnavruntime/pathfollower/followedcirclearcspline.h Source File
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19 enum SplineComputationMode
21 SplineComputation_Failure,
22 SplineComputation_OutOfNavMesh,
23 SplineComputation_Frozen,
24 SplineComputation_Degraded,
25 SplineComputation_SubOptimal,
26 SplineComputation_Optimal,
38 bool IsEmpty()
const {
return m_spline.IsEmpty(); }
41 SplineComputationMode m_computationMode;
49 ChannelSectionPtr m_endSection;
51 bool m_hasEndConstraint;
52 Vec2f m_endConstraint;
This class aggregates all necessary information about a position on a Path.
Definition: positiononpath.h:29
Maintains a position moving along a given CricleArcSpline.
Definition: positiononcirclearcspline.h:60
The class representing a spline compounded of oriented circle arcs and straight line segments...
Definition: circlearcspline.h:27
2d vector using KyFloat32.
Definition: vec2f.h:18
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
CircleArcSpline with computation information and current position of follow.
Definition: followedcirclearcspline.h:30
float KyFloat32
float
Definition: types.h:32