virtual MemoryContext* CreateMemoryContext(const char* heapName, const MemoryParams& memParams, bool debugHeap) = 0;
CreateMemoryContext creates a memory context to be passed into CreateInstance for the common movie view heap.
Parameters |
Description |
const char* heapName |
Name of the heap to be created. |
const MemoryParams& memParams |
Memory parameters describing heap and garbage collector behavior. |
bool debugHeap |
If true, the heap is created with MemoryHeap::Heap_UserDebug flag set for debug tool allocations, such as the player HUD. |
The created MemoryContext for holding the heap data.