enum ResourceType { RT_CharacterDef_Bit = 0x0080, RT_None = 0, RT_Image, RT_Font, RT_MovieDef, RT_SoundSample, RT_MovieDataDef = RT_CharacterDef_Bit|0, RT_ButtonDef, RT_TextDef, RT_EditTextDef, RT_SpriteDef, RT_ShapeDef, RT_VideoDef, RT_TypeCode_Mask = 0xFF00, RT_TypeCode_Shift = 8 };
Different types of resources.
GFx_Resource.h