RenderHALThread::GetTextureManager

RenderHALThread::GetTextureManager
Render::TextureManager* GetTextureManager() const;
Description

GetTextureManager retrieves the texture manager for texture creation. TextureManager can be accessed (from the Advance thread) after InitGraphics is called and before DestroyGraphics. Texture creation should be thread-safe.

Return Value

The TextureManager for texture creation.