RenderThread::AddDisplayHandle

RenderThread::AddDisplayHandle
void AddDisplayHandle(const DisplayHandleType& handle, DisplayHandleCategory cat = DHCAT_Normal, bool clearBeforeAdd = true, DisplayCallBack* dcb = 0, Device::Window* pwindow = 0);
Description

AddDisplayHandle adds a display handle for rendering to a specific display category. The handles are rendered in added order, where the last handle in the category is rendered last (on top of other handles in the category).

Parameters
Parameters 
Description 
const DisplayHandleType& handle 
Display handle root to be rendered. 
DisplayHandleCategory cat = DHCAT_Normal 
Display category. 
bool clearBeforeAdd = true 
Flag to clear all handles in the specified category before adding the input handle. 
DisplayCallBack* dcb = 0 
Callback pointer. 
Device::Window* pwindow = 0 
_nt_