RenderThread

RenderThread
Declaration
class RenderThread : public RenderHALThread;
Description

RenderThread is the default render thread implementation used by applications for rendering the tree. RenderThread adds HAL support, allowing rendering of a display handle.

Enumerations
Enumeration 
Description 
Enumeration that describe specific display categories used by the render thread to determine render order. 
Methods
Method 
Description 
RenderThread constructor. 
Adds a display handle for rendering to a specific display category. 
Clears all display handles from a category. 
Returns the tolerance values for the tessellations required for rendering. 
Run 
Called to execute the program logic after settings are initialized. 
Removes a specified display handle from a category. If a handle is not provided, then the last handle is removed. 
Resets the total number of rasterized glyphs in the glyph cache. 
Sets the orientation and stereo mode flags in viewport. 
Sets the glyph cache parameters on the render thread. 
Returns the total number of rasterized glyphs in the glyph cache. 
Applies the tolerance values for the tessellations required for rendering. 
Structures
Structure 
Description 
Display handle descriptor used by the RenderThread. 
Class that aggregates movie display handles and device specific display classes, contributing to the display of a single view. 
File

Platform_RenderThread.h