struct BlurFilterParams { enum ModeConstants { Mode_FilterMask = 0x07, Mode_Knockout = 0x10, Mode_Inner = 0x20, Mode_HideObject = 0x40, Mode_Highlight = 0x80, Mode_FlagsMask = 0xF0 }; unsigned Mode; unsigned Passes; float BlurX, BlurY; PointF Offset; float Strength; Color Colors[2]; Ptr<GradientData> Gradient; };
Data Member |
Description |
The amount of horizontal blur. // in Twips | |
The amount of vertical blur. // In Twips | |
Gradient, for GradientGlowFilter and GradientBevelFilter (null otherwise) | |
The supported filter mode. // Combination of ModeConstants and FilterType. | |
Offset of the drop shadow. | |
The number of times to perform the blur. | |
The intensity of the filter applied. [0...1 |
Enumeration |
Description |
Lists the various blur filter mode supported in the renderer. |
Method |
Description |
Initializes the BlurFilterParams structure. | |
Computes blur/shadow offset based on an angle in radians and distance. | |
| |
Returns the filter type that is applied on the tree node. | |
Scales the filter effects on a display object to the screen. |
Render_FilterParams.h