struct BlurFilterParams { enum ModeConstants { Mode_FilterMask = 0x07, Mode_Knockout = 0x10, Mode_Inner = 0x20, Mode_HideObject = 0x40, Mode_Highlight = 0x80, Mode_FlagsMask = 0xF0 }; unsigned Mode; unsigned Passes; float BlurX, BlurY; PointF Offset; float Strength; Color Colors[2]; Ptr<GradientData> Gradient; };
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Data Member |
Description |
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The amount of horizontal blur. // in Twips | |
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The amount of vertical blur. // In Twips | |
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Gradient, for GradientGlowFilter and GradientBevelFilter (null otherwise) | |
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The supported filter mode. // Combination of ModeConstants and FilterType. | |
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Offset of the drop shadow. | |
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The number of times to perform the blur. | |
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The intensity of the filter applied. [0...1 |
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Enumeration |
Description |
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Lists the various blur filter mode supported in the renderer. |
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Method |
Description |
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Initializes the BlurFilterParams structure. | |
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Computes blur/shadow offset based on an angle in radians and distance. | |
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Returns the filter type that is applied on the tree node. | |
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Scales the filter effects on a display object to the screen. |
Render_FilterParams.h