virtual Render::RenderTarget* CreateTempRenderTarget(const ImageSize& size, bool needsStencil);
CreateTempRenderTarget creates a temporary RenderTarget, created through delegation to RenderBufferManager.
Parameters |
Description |
const ImageSize& size |
The buffer size. |
bool needsStencil |
A value of true allocates an internal depth/stencil buffer. |
RenderTarget with Target_Temporary type.