virtual Render::DepthStencilSurface* CreateDepthStencilSurface(ID3D12Resource* psurface, D3D12_RESOURCE_STATES usage);
CreateDepthStencilSurface creates a depth/stencil surface for use with a render target.
Parameters |
Description |
ID3D12Resource* psurface |
Pointer to an IDirect3DSurface9 interface representing the depth stencil surface. |
D3D12_RESOURCE_STATES usage |
Usage of the resource. |
The Render::DepthStencilSurface used with the render target.