TextureManager::CreateDepthStencilSurface

TextureManager::CreateDepthStencilSurface
virtual Render::DepthStencilSurface* CreateDepthStencilSurface(ID3D12Resource* psurface, D3D12_RESOURCE_STATES usage);
Description

CreateDepthStencilSurface creates a depth/stencil surface for use with a render target.

Parameters
Parameters 
Description 
ID3D12Resource* psurface 
Pointer to an IDirect3DSurface9 interface representing the depth stencil surface. 
D3D12_RESOURCE_STATES usage 
Usage of the resource. 
Return Value

The Render::DepthStencilSurface used with the render target.