Scaleform::Render::HALNotify Scaleform::Render::ImageUpdateSync Scaleform::Render::TextureManager Scaleform::Render::D3D12::TextureManager
class TextureManager : public Render::TextureManager;
Method |
Description |
Creates a depth/stencil surface for use with a render target. | |
Creates a texture object from a platform specific texture handle, which has already been allocated by the user. | |
Called when the video mode changes. | |
Creates a DepthStencil surface, called from RenderBufferManager. | |
Creates a texture object from a platform specific texture handle, which has already been allocated by the user. | |
Returns the Direct3D device used in the renderer. | |
Returns the sample CPU descriptor. | |
Reports ImageUse flags supported by the renderer for this image format. | |
Determines whether the input format is an acceptable DrawableImage format for this texture manager. | |
Determines if the textures are multi-threaded textures. | |
Used once the texture manager is no longer necessary. | |
SetCommandList sets the command list created internally for rendering. | |
TextureManager constructor. Initializes TextureManager with the Direct3D device and texture capabilities. |
D3D12_Texture.h