Texture::Initialize

Texture::Initialize
bool Initialize();
bool Initialize(ID3D1x(Texture2D)* ptexture);
Description

Initialize initializes the Texture from a platform specific texture handle. 

Note: If called to restore a provided texture in D3D1x after a device reset, pTexture (s) will be NULL, and the Initialize call will fail. The user must manually call Texture::Initialize with the new pointer to the new texture. This can be done for example, during a HALNotify event. 

Parameters
Parameters 
Description 
ID3D1x(Texture2D)* ptexture 
_nt_ 
Return Value

A Boolean value of true if the textures are initialized and false if texture creation failed.