void SetSamplerState(unsigned stage, unsigned viewCount, ID3D1x(ShaderResourceView)** views, void** placementAddresses, ID3D1x(SamplerState)* state = 0);
SetSamplerState applies a sampler state settings for a given texture stage.
Parameters |
Description |
unsigned stage |
The stage to apply the states to. |
unsigned viewCount |
_nt_ |
ID3D1x(ShaderResourceView)** views |
_nt_ |
ID3D1x(SamplerState)* state = 0 |
_nt_ |
placmentAddresses |
_nt_ |