TextureManager::SetSamplerState

TextureManager::SetSamplerState
void SetSamplerState(unsigned stage, unsigned viewCount, ID3D1x(ShaderResourceView)** views, void** placementAddresses, ID3D1x(SamplerState)* state = 0);
Description

SetSamplerState applies a sampler state settings for a given texture stage.

Parameters
Parameters 
Description 
unsigned stage 
The stage to apply the states to. 
unsigned viewCount 
_nt_ 
ID3D1x(ShaderResourceView)** views 
_nt_ 
ID3D1x(SamplerState)* state = 0 
_nt_ 
placmentAddresses 
_nt_