D3D9 Renderer HAL prototype implementation.
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Class |
Description |
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D3D9 implementation. | |
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Use ProfilerHAL class instead of HAL class if profile modes are required. | |
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Renderer HAL prototype header. | |
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D3D9 mesh cache implementation. | |
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Used to store platform specific information about render targets. | |
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Maintains shaders and declarations needed for rendering with different fill styles. | |
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D3D9 Texture class implementation. | |
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D3D9 Texture Manager for creating textures. |
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Enumeration |
Description |
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HALConfigFlags enumeration defines the system-specific HAL configuration flags passed into HAL::InitHAL through HALInitParams. |
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Structure |
Description |
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Provides D3D9-specific rendering initialization parameters for HAL::InitHAL. |