D3D9 Renderer HAL prototype implementation.
Class |
Description |
D3D9 implementation. | |
Use ProfilerHAL class instead of HAL class if profile modes are required. | |
Renderer HAL prototype header. | |
D3D9 mesh cache implementation. | |
Used to store platform specific information about render targets. | |
Maintains shaders and declarations needed for rendering with different fill styles. | |
D3D9 Texture class implementation. | |
D3D9 Texture Manager for creating textures. |
Enumeration |
Description |
HALConfigFlags enumeration defines the system-specific HAL configuration flags passed into HAL::InitHAL through HALInitParams. |
Structure |
Description |
Provides D3D9-specific rendering initialization parameters for HAL::InitHAL. |