virtual RenderTarget* CreateRenderTarget(IDirect3DSurface9* pcolor, IDirect3DSurface9* pdepth); virtual RenderTarget* CreateRenderTarget(Render::Texture* texture, bool needsStencil);
CreateRenderTarget creates a render target. Note that we cannot render to textures which have multiple HW representations.
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Parameters |
Description |
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IDirect3DSurface9* pcolor |
Color for the buffer. |
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IDirect3DSurface9* pdepth |
The depth stencil buffer. |
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Render::Texture* texture |
The texture associated with the render target. |
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bool needsStencil |
A Boolean value of true allocates an internal depth/stencil buffer. |
Returns the created render target.