virtual bool ReplaceDepthStencilBuffer(DepthStencilBuffer* pdsb);
Replaces the depth stencil buffer used with the render target so as to allow allocating depth/stencil buffer on demand.
Parameters |
Description |
DepthStencilBuffer* pdsb |
The depth stencil buffer to replace with. |
Returns true if the depth/stencil buffer is replaced and false otherwise.