TextureManager(D3D9::GraphicsDevice* pdevice, ThreadId renderThreadId, ThreadCommandQueue* commandQueue, TextureCache* texCache = 0);
Initializes TextureManager with the Direct3D device and texture capabilities.
Parameters |
Description |
D3D9::GraphicsDevice* pdevice |
The rendering device. |
ThreadId renderThreadId |
The Id of the render thread used by the renderer. |
ThreadCommandQueue* commandQueue |
Queue used for posting commands to the rendering thread. |
TextureCache* texCache = 0 |
The texture cache used by the texture manager. |