Scaleform::Render::HALNotify Scaleform::Render::ImageUpdateSync Scaleform::Render::TextureManager Scaleform::Render::D3D9::TextureManager
class TextureManager : public Render::TextureManager;
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Method |
Description |
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Begins rendering of a scene. | |
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Checks if the current thread has access to create a texture. | |
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Creates a depth/stencil surface four use with a render target. | |
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Creates a DepthStencil surface, called from RenderBufferManager. Alternative memory manager may be used to swap out resources. | |
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Creates a texture object from a platform specific texture handle, which has already been allocated by the user. | |
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Returns the Direct3D device used in the renderer. | |
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Returns the format of the DrawableImage image. | |
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Returns which image format types a texture manager supports rendering natively. | |
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Reports ImageUse flags supported by the renderer for this image format. | |
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Determines whether the input format is an acceptable DrawableImage format for this texture manager. | |
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Applies a sampler state settings for a given texture stage. | |
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Called to release textures (non-managed ones) from the device. | |
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Initializes TextureManager with the Direct3D device and texture capabilities. | |
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Used once the texture manager is no longer necessary. | |
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Called after Reset to restore the textures. |
D3D9_Texture.h