Scaleform::Render::HALNotify Scaleform::Render::ImageUpdateSync Scaleform::Render::TextureManager Scaleform::Render::D3D9::TextureManager
class TextureManager : public Render::TextureManager;
Method |
Description |
Begins rendering of a scene. | |
Checks if the current thread has access to create a texture. | |
Creates a depth/stencil surface four use with a render target. | |
Creates a DepthStencil surface, called from RenderBufferManager. Alternative memory manager may be used to swap out resources. | |
Creates a texture object from a platform specific texture handle, which has already been allocated by the user. | |
Returns the Direct3D device used in the renderer. | |
Returns the format of the DrawableImage image. | |
Returns which image format types a texture manager supports rendering natively. | |
Reports ImageUse flags supported by the renderer for this image format. | |
Determines whether the input format is an acceptable DrawableImage format for this texture manager. | |
Applies a sampler state settings for a given texture stage. | |
Called to release textures (non-managed ones) from the device. | |
Initializes TextureManager with the Direct3D device and texture capabilities. | |
Used once the texture manager is no longer necessary. | |
Called after Reset to restore the textures. |
D3D9_Texture.h