enum DisplayPass { Display_Prepass = 0x0001, Display_Final = 0x0002, Display_All = 0x0003 };
Parameter to Display, specifying which pass to render.
Members |
Description |
Display_Prepass = 0x0001 |
Prepass rendering renders all render targets in the scene. This is required on some platforms (X360/Wii). |
Display_Final = 0x0002 |
Final pass rendering, using cached results of the prepass (if required). |
Display_All = 0x0003 |
Render both passes concurrently. |
Render_HAL.h