virtual RenderTarget* CreateRenderTarget(GLuint fbo); virtual RenderTarget* CreateRenderTarget(Render::Texture* texture, bool needsStencil);
CreateRenderTarget creates a render target. Note that we cannot render to textures which have multiple HW representations.
Parameters |
Description |
GLuint fbo |
_nt_ |
Render::Texture* texture |
The texture associated with the render target. |
bool needsStencil |
A value of true allocates and internal depth/stencil buffer. |
Returns the newly created render target.