static void UpdateData(RenderBuffer* buffer, HAL* phal, GLuint fboID, DepthStencilBuffer* pdsb); static void UpdateData(RenderBuffer* buffer, HAL* phal, HALGLFramebuffer* fboID, DepthStencilBuffer* pdsb);
UpdateData updates the render target data with new parameters.
Parameters |
Description |
RenderBuffer* buffer |
_nt_ |
RenderBuffer* buffer |
The render buffer. |
HAL* phal |
_nt_ |
HAL* phal |
The render hal. |
GLuint fboID |
The Id of the frame buffer object |
GLuint fboID |
_nt_ |
DepthStencilBuffer* pdsb |
_nt_ |
DepthStencilBuffer* pdsb |
Depth stencil buffer (0 if not required). |