Scaleform::Render::FenceResource Scaleform::Render::Texture Scaleform::Render::GL::Texture
class Texture : public Render::Texture;
GL Texture class implementation, and may actually include several hardware textures (one for each ImageFormat plane).
Data Member |
Description |
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The currently used MIN filter indicating quality to show when the texture is near the view/Minimization filter mode. | |
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Pointer to an array of hardware textures (HWTextureDesc) if more than one texture is required. | |
Hardware texture. |
Method |
Description |
Applies a texture to a to a given stage for a device, starting at stageIndex and advances the index. | |
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Returns the format of the texture and its usage capabilities. | |
Frees all textures, including the hardware textures. | |
Returns the texture mapping structure for the TextureFormat of the Texture. | |
Retrieves the format of the image associated with the texture. | |
Returns the size of the texture. | |
Obtains the render HAL that is used by the texture object. | |
Disposes the texture so that is not reinitialized again. | |
Retrieves the image associated with a texture. | |
Returns the texture manager used to create the textures. | |
Synchronizes RenderTarget and Staging content. | |
Synchronizes staging content. | |
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Initializes the Texture object from a texture Id created by the user. | |
Determines if the texture has valid data. | |
Enables texture mapping to user memory. | |
Releases the hardware textures that are included. | |
Texture constructor. | |
Updates a texture region based on the specified image data. | |
Uploads the texture to the user/video memory for use in the application. |
Structure |
Description |
Represents a hardware texture object. |
GL_Texture.h