virtual void GetUVNormMatrix(Matrix2F* mat, TextureManager* manager);
GetUVNormMatrix fills in a matrix that converts normalized UV (0, 0, 1, 1) coordinate space to the HAL-specific UV such as packed sub-images, resample, etc.
| 
 
Parameters   | 
 
Description   | 
| 
 
Matrix2F* mat   | 
 
A transformation matrix of type Matrix2F.   | 
| 
 
TextureManager* manager   | 
 
The texture manager for handling texture changes.   |