virtual void GetUVGenMatrix(Matrix2F* mat, TextureManager* manager);
GetUVGenMatrix fills in a matrix that converts image pixel coordinate space (0, 0, Width, Height) into UV coordinate space expected by Render::HAL. This considers all of the following:
- Texture::GetUVGenMatrix, for HAL padding/scale adjustment.
- GetRect() for sub-images, including an offset as needed for packing.
- Local transformation matrix (used by gfxexport).
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Parameters   | 
 
Description   | 
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Matrix2F* mat   | 
 
A transformation matrix of type Matrix2F.   | 
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TextureManager* manager   | 
 
The texture manager for handling texture changes.   |