enum ImageTarget { ImageTarget_Any = 0, ImageTarget_X360 = 0x2000, ImageTarget_PS3 = 0x3000, ImageTarget_Wii = 0x4000, ImageTarget_3DS = 0x5000, ImageTarget_PSVita = 0x6000, ImageTarget_WiiU = 0x7000, ImageTarget_Adreno = 0x8000, ImageTarget_DX11 = 0x9000, ImageTarget_Orbis = 0xA000, ImageTarget_Mask = 0xF000 };
Defines a target rendering platform for which this ImageFormat is intended, it is stored as part of the format. ImageTarget_Any means that the image format is compatible with any platform.
Members |
Description |
ImageTarget_Any = 0 |
Compatible with any platform. |
ImageTarget_X360 = 0x2000 |
Image format is compatible with Xbox360. |
ImageTarget_PS3 = 0x3000 |
Image format is compatible with PS3. |
ImageTarget_Wii = 0x4000 |
Image format is compatible with Wii. |
ImageTarget_3DS = 0x5000 |
Image format is compatible with 3DS. |
ImageTarget_PSVita = 0x6000 |
Image format is compatible with PSVita. |
ImageTarget_WiiU = 0x7000 |
Image format is compatible with WiiU. |
ImageTarget_Adreno = 0x8000 |
Image format is compatible with Adreno. |
ImageTarget_Mask = 0xF000 |
Mask returning the target rendering platform. |
Render_Image.h