MappedTextureBase::Unmap

MappedTextureBase::Unmap
virtual void Unmap(bool applyUpdate = true);
Description

Unmap unmaps a mapped texture.

Parameters
Parameters 
Description 
bool applyUpdate = true 
Whether the changes made to the mapped texture should be applied. This flag is ignored on most platforms. Only platforms which use staging textures for mapping textures use it (D3D1x only). This flag can be useful for discarding extra memory copies from staging textures, when an update is not required, for example with a video texture that has not been updated since the last frame.