virtual void ApplyTexture(unsigned stage, const ImageFillMode& fillMode);
Applies a texture to the texturing pipeline. The stageIndex indicates which stage the texture should be applied to, its exact meaning is platform-specific. The fm parameter determines the texture modes that the texture should be applied with.
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Parameters |
Description |
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stageIndex |
Indicates which stage the texture should be applied to, its exact meaning is platform-specific. |
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fm |
Determines the texture modes that the texture should be applied with. |